Testseite für Plugins
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Games Events
Culture
Culture

Womenize Games & Film 2019

European Game Showcase 2018

Quo Vadis 2017

European Game Executives Summit 2016

Respawn Gathering 2016

Evoke 2016

Quo Vadis 2016

Article: Demoscene - Wettbewerbskultur und Community

Respawn Gathering 2015

New York: Workshop

Lecture: Curating game conferences

Quo Vadis 2015

Respawn Gathering 2014

Quo Vadis 2014

Lecture: "Games / Culture / Business"

Lecture: Digitales Kamingespräch

Article: Interface Control Meaning

Quo Vadis 2013

Respawn Gathering 2013

Org: Deutscher Entwicklerpreis 2013

CRT: Deutscher Entwicklerpreis 2012

CRT: Next Level Conference II

Sports, Games & Learning Conference 2011

Lecture: Storytelling und Achievements

Lecture: Games und Kulturelle Bildung

Article: Community-Craft

Keynote: Demos and Art

Lecture: Authentizität im Computerspiel

Lecture / Demoshow: Demos Howgo 2010

Lecture / Demoshow : Digital Art of the Demoscene

Article: Online-Communities. Theoretische und praktische Grundlagen für Kulturschaffende

CRT: Next Level Conference I

Lecture: Culture & Gaming Communities

Lecture: Community Building

Lecture: Quo Vadis Demoscene?

Lecture: From Cracktros to Mirrors Edge

CRT: Games & Film I
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Womenize Games & Film 2019
Program Curation, Speaker Acquisition, Moderation, Advisory -
European Game Showcase 2018
Organisation & Curation European Game Showcase 2018 with Dajana Dimovska, Alessandra van Otterlo, Eva Gaspar -
Quo Vadis 2017
Conference & Program Director
/ Centerpiece of International Gamesweek Berlin April 2017
responsible for the program, speaker-scouting, content & international co-operations of our international conference -
European Game Executives Summit 2016
Moderation and hosting on site.
Event itself curated and organized by Stephan Reichart & Lisa Neubert
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Evoke 2016
Seminar Track -
Quo Vadis 2016
Conference & Program Director
/ Centerpiece of International Gamesweek Berlin 2016
responsible for the program, speaker-scouting, content & international co-operations
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Article: Demoscene - Wettbewerbskultur und Community
Tobias Kopka, Demoscene - Wettbewerbskultur und Community, Artikel für Stiftung Digitale Spielekultur, Online 2016. Online available under (German only): http://stiftung-digitale-spielekultur.de/artikel/demoscene-wettbewerbskultur-und-community -
Respawn Gathering 2015
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New York: Workshop
Workshop: "Quirky craft: an introduction into the demoscene in making Amiga style retro intros" New York University, Game Innovation Lab (Andy Nealen/ Katherine Isbister) New York City, February 2015 -
Lecture: Curating game conferences
Lecture: Curating game conferences – approaches, insights and experiences Guest lecture at Parsons School for Design, New York Seminar of Benjamin Norskov New York City, October 2015 -
Quo Vadis 2015
Conference & Program Director
/ Centerpiece of International Gamesweek Berlin 2015
Conference Director
responsible for the program, speaker-scouting, content & international co-operations -
Respawn Gathering 2014
Head of program
Quo Vadis Game Developer Conference 2014
/ International Gamesweek Berlin 2014
April 2014
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Quo Vadis 2014
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Lecture: "Games / Culture / Business"
Lecture: "Games / Culture / Business" Universität zu Köln, Institut für Medienwissenschaften Seminar of Prof. Dr. Benjamin Beil January 2014. -
Lecture: Digitales Kamingespräch
Lecture: "Digitales Kamingespräch zwischen Tobias Heim und Tobias Kopka" Digitale kultur e.V. Next Level Conference Dortmund November 2013 -
Article: Interface Control Meaning
Tobias Kopka, Interface Control Meaning. Eine typologische Gegenstandssichtung des Phänomens Exergames, in: Serious Games, Exergames, Exerlearning. Zur Transmedialisierung und Gamification des Wissenstransfers (Hrsg.: Freyermuth, Gotto, Wallenfels), Bielefeld 2013, S. 265-288. -
Quo Vadis 2013
Processes, Strategy und Communications
Development of the program-backend infrastructure
Core Orga Team
(with Stephan Reichart, Michael Liebe, Christina Lamyon)
Quo Vadis Game Developer Conference 2013
Deutsche Gamestage Berlin April 2013
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Respawn Gathering 2013
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Org: Deutscher Entwicklerpreis 2013
Team Deutscher Entwicklerpreis 2013
Dezember 2013
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CRT: Deutscher Entwicklerpreis 2012
Organisation
Expo and reception Games in NRW
Deutscher Entwicklerpreis 2012
Dezember 2012
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CRT: Next Level Conference II
Project-Management, Concept, Program
Next Level Conference 2011
(in co-op with Johannes Brauckmann und Stephan Schwingeler)
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Sports, Games & Learning Conference 2011
Concept, Planning, Execution:
Sport/Spielen/Lernen Konferenz
Scientific research conference on the relations of games, body-movement and learning
ifs internationale filmschule koeln
März 2011
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Lecture: Storytelling und Achievements
Lecture: Storytelling und Achievements: Motivationsstrukturen in MMOs, Uni Siegen, Januar 2011 -
Lecture: Games und Kulturelle Bildung
Lecture: Games und Kulturelle Bildung in co-op with Stephan Schwingeler Dortmund U, Zentrum für Kunst und Kreativität Mai 2011 -
Article: Community-Craft
Tobias Kopka, Anna-Carolin Weber, Community-Craft. Community-Strategien im Bereich digitaler Spiele als Anregungen für den Kulturbereich, in: Social Media im Kulturmanagement (Hrsg.: Karin Janner, Christian Holst, Axel Kopp), Heidelberg 2011, S. 115-147. -
Keynote: Demos and Art
Keynote: Demos and Art Opening Keynote Next Level Conference Köln November 2010 -
Lecture: Authentizität im Computerspiel
Lecture: Authentizität im Computerspiel Museumsquartier Wien Quartier für Digitale Kultur, Subotron Oktober 2010 -
Lecture / Demoshow: Demos Howgo 2010
Lecture / Demoshow: Demos Howgo 2010 Living Games Festival 2010 / Ruhr 2010 Bochum 2010 -
Lecture / Demoshow : Digital Art of the Demoscene
Lecture / Demoshow : Digital Art of the Demoscene Digitale Kultur e.V. Gamescom Hauptbühne Köln August 2010 -
Article: Online-Communities. Theoretische und praktische Grundlagen für Kulturschaffende
Tobias Kopka, Anna-Carolin Weber, Online-Communities. Theoretische und praktische Grundlagen für Kulturschaffende, in: Kultur 2.0. Neue Web-Strategien für das Kulturmanagement, Hrg. Hans Scheurer/ Ralf Spiller, Bielefeld 2010, S. 161-187. -
CRT: Next Level Conference I
Core-Advisor of the initial Concept of the Next Level Conference
Opening keynote, Organisation and curation of the expo on the demoscene
Core-Advisor of the initial Concept of the Next Level Conference
Opening keynote, Organisation and curation of the expo on the demoscene
Next Level Conference 2010
(in co-op with Can Rastovic, NRW KULTURSekretariat
and Tobias Heim & Johannes Brauckmann, Digitale Kultur e.V.)
Mai 2010 - November 2010
Next Level Conference 2010
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Lecture: Culture & Gaming Communities
Lecture: Was man im Kultur-Bereich von Gaming-Communities lernen kann in co-op with Anna-Carolin Weber Start Conference 2010, Konferenz zu Social Media im Kulturbereich Duisburg, September 2010 -
Lecture: Community Building
Lecture: Community Building (in co-op with Anna-Carolin Weber) Start Conference 09 Duisburgm September 2009 -
Lecture: Quo Vadis Demoscene?
Lecture: Quo Vadis Demoscene? SIGINT - Konferenz des Chaos Computer Club Köln Mai 2010 -
Lecture: From Cracktros to Mirrors Edge
Lecture: Von Cracktros bis zu Mirrors Edge: Das digitale Graffiti der Demoszene Living Games Festival 2009 Bochum, Mai 2009 -
CRT: Games & Film I
Advisor, Concept, Execution
Games & Film I
(in co-op with Alexandra Ohlsen and Wilma Warren)
ifs internationale filmschule koeln
März 2009