Tobias Kopka
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Projects

Conferences & Events

LUDICIOUS Zürich Game Festival / LUDICIOUS X, 2017 – 2020
Artistic & Program Director / Co-Festival Director
http://www.ludicious.ch

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REBOOT DEVELOP, 2018 – ongoing
Head of Developer & Community Relations
Dubrovnik (Croatia), Banff (Canada)
https://rebootdevelop.com


European Game Showcase, 2017 – ongoing
Co-Founder & Organizer
http://europeangameshowcase.com/


Demoscene – The Art of Coding, 2018 – ongoing
Co-Initiator UNESCO Initiative / International Community Coordinator
demoscene-the-art-of-coding.net

Moderation, Talks (Selection)

Moderation during own events excluded for obvious reasons

  • 1E9 Conference, Deutsches Museum, Munich (11/2020), Keynote Talk
  • Indie Game Business Conference (07/2020), Panel-Hosting
  • Swiss National Museum (02/2020), Concept, Curation and Hosting: Swiss Game Design: Alternativen in einer Kultur des Wettbewerbs
  • Game Rome (11/2019) – Awards Hosting, Panel Moderation
  • Womenize Games & Film (10/2019): Program & Speaker-Consultation for existing Event-Format, Cologne 2019
  • devcom Awards, gamescom 2019 (08/2019) – Laudator
  • Nordic Game Conference (05/2019) – Panel Conception and Moderation
  • Cologne Game Conference (10/2017) – Conference Moderation
  • Reboot Develop (Dubrovnik (04/2017) – Panel Moderation: “From AAA to Indie and Back” – with Tim Schafer, Chris Avellone and Patrice Desilets
  • Ludicious Zürich Games Festival (01/2017) – Panel Moderation
  • X-Mas Pitching of Games Bavaria, Munich (12/2016) – Hosting
  • Next Level Festival, Düsseldorf (11/2016) – Demoshow Presentation
  • Play-Festival, Hamburg (11/2016) – Talk & Demoshow Presentation
  • Reboot Develop, Split (04/2016) – Panel Moderation
  • GMGDC, Chengdu, China (11/2015) – Keynote Talk

Previous Conferences & Events

Respawn – Gathering of Game Developers, 2013 – 2017
Conference & Program Director
responsible for the program, speaker-scouting, content & international co-operations of Respawn – Gathering of Game Developers Respawn – Gathering of Game Developers 2013-2017 / Gamescom 2013-2017 August, Cologne (Germany)


DEVCOM, the game developers event at gamescom, 2017
Head of Content, International Partnerships
responsible for the program-content, speaker-scouting & international co-operations of the inauguration of devcom 2017


Quo Vadis_Logo

Quo Vadis Game Developer Conference, 2012 – 2017
Conference & Program Director
responsible for the program, speaker-scouting, content & international co-operations


Next Level Conference 2010, 2011
2010 Advisor, Concept and Curation Demoscene Exhibition
2011 Project-Management, Concept, Program
(in co-op with Can Rastovic, Johannes Brauckmann und Stephan Schwingeler)


SSL Sports Games & Learning Conference, 2011
Concept, Planning, Execution
Research conference on the relations of  games, body-movement and learning, ifs internationale filmschule koeln


Workshop Day Games & Film I & II, 2009, 2010
Advisor, Concept, Execution
(in co-op with Alexandra Ohlsen and Wilma Warren / Sonja Weber)
ifs internationale filmschule koeln

Lectures and Articles

Publication: Demoscene – Wettbewerbskultur und Community, Article for Stiftung Digitale Spielekultur, Online 2016. Online available under (German only): http://stiftung-digitale-spielekultur.de/artikel/demoscene-wettbewerbskultur-und-community 


Screenshot 2015-02-20 17.18.55

Lecture: Curating game conferences – approaches, insights and experiences Guest lecture at Parsons School for Design, New York Seminar of Benjamin Norskov New York City, October 2015


Workshop: “Quirky craft: an introduction into the demoscene in making Amiga style retro intros” New York University, Game Innovation Lab (Andy Nealen/ Katherine Isbister) New York City, February 2015


Lecture: “Games / Culture / Business” Universität zu Köln, Institut für Medienwissenschaften Seminar of Prof. Dr. Benjamin Beil January 2014.


Lecture: “Digitales Kamingespräch zwischen Tobias Heim und Tobias Kopka” Digitale Kultur e.V. Next Level Conference Dortmund November 2013


Publication: Interface Control Meaning. Eine typologische Gegenstandssichtung des Phänomens Exergames, in: Serious Games, Exergames, Exerlearning. Zur Transmedialisierung und Gamification des Wissenstransfers (Hrsg.: Freyermuth, Gotto, Wallenfels), Bielefeld 2013, S. 265-288.


Curation, Production, Editing of the core video-pieces / exhibits on the demoscene for the permanent collection of the Computerspielemuseum Berlin, 2011


Lecture: Storytelling und Achievements: Motivationsstrukturen in MMOs, Universität zu Siegen, Januar 2011


Lecture: Games und Kulturelle Bildung in co-op with Stephan Schwingeler Dortmund U, Zentrum für Kunst und Kreativität Mai 2011


Expo: Museumsnacht Düsseldorf, Ausstellung und Demoshows on the demoscene, showcased at reinraum e.V.  (produced with Tobias Heim und Johannes Brauckmann), 2011


Keynote: Demos and Art: Opening Keynote, Next Level Conference Köln November 2010


Lecture: Authentizität im Computerspiel Museumsquartier Wien Quartier für Digitale Kultur, Subotron Oktober 2010  


Lecture / Demoshow : Digital Art of the Demoscene Digitale Kultur e.V. Gamescom Hauptbühne Köln August 2010


Lecture: Quo Vadis Demoscene? SIGINT – Konferenz des Chaos Computer Club Köln Mai 2010


Tobias Kopka, Anna-Carolin Weber, Community-Craft. Community-Strategien im Bereich digitaler Spiele als Anregungen für den Kulturbereich, in: Social Media im Kulturmanagement (Hrsg.: Karin Janner, Christian Holst, Axel Kopp), Heidelberg 2011, S. 115-147. Tobias Kopka, Anna-Carolin Weber, Online-Communities. Theoretische und praktische Grundlagen für Kulturschaffende, in: Kultur 2.0. Neue Web-Strategien für das Kulturmanagement, Hrg. Hans Scheurer/ Ralf Spiller, Bielefeld 2010, S. 161-187.


Lecture: Was man im Kultur-Bereich von Gaming-Communities lernen kann in co-op with Anna-Carolin Weber Start Conference 2010, Konferenz zu Social Media im Kulturbereich, Duisburg 2010  


Lecture / Demoshow: Demos Howgo 2010 Living Games Festival 2010 / Ruhr 2010, Bochum 2010


Lecture: Community Building (with Anna-Carolin Weber) Start Conference 09, Duisburg 2009  


Lecture: Von Cracktros bis zu Mirrors Edge: Das digitale Graffiti der Demoszene, Living Games Festival, Bochum 2009


Room 101, Demoscene inspired Video Piece, SVHS, 2001

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