Hi, my name is Tobias Kopka. I am curator, gatherer, explorer and veteran of the digital space, thanks for stopping by!
My mission is to create spaces and experiences where people exchange, learn and grow – and which help companies and communities to sustain and flourish. To facilitate this via conferences and events internationally I´ve been wandering between the different fields of game development, technology, art, education and business for more than 25 years, resulting in an ever growing network in multiple domains.
curatomic is the umbrella label for all my activities, from conference curation and moderation, to business development and international partnerships, to consultancy work.
Get in touch if you need access to a substantial international network in games and digital media and a knowledgeable partner for leveraging tools, methods and strategies of action in the ever ongoing digital change.
Please find a headshot & biographies in different versions below
Tobias Kopka is the Artistic Director of Ludicious Zürich Game Festival and Head of Community Relations at Reboot Develop in Croatia & Canada, leading some of Europe´s finest game developer conferences with a global reach. Tobias has been heading the Conference & Program Direction of Quo Vadis. Create. Game. Business (gamesweek Berlin) and Respawn – Gathering of Game Developers (gamescom Cologne) from 2013 till 2017 – and helped devcom to find its way. Tobias loves to bring together diverse communities since he is running business, scientific and artistic game events for more than 10 years and loves to see new things emerge out of cross-referencing knowledge domains. Tobias in in the demoscene for almost 30 years (currently pushing forward the initiative “Art of Coding” to enlist the demoscene onto UNESCO intangible world cultural heritage as first digital culture), in tech for more than 15 years, extensively lecturing in higher education for more than 7 years and experiencing gaming for almost three decades.
Tobias holds a Master in Media Studies, History and Political Science of the University of Cologne, is educated as Physical-technical Assistant and is generally a guy basically interested in everything.
As speaker and moderator he focuses on ecosystems, cultural aspects of the business of communities, the demoscene and the international culture of games and digital media. Some of his recent presentations include appearances at the NYU Game Center, New York (03/2015) / Parsons The New School for Design, New York (10/2015) / GMGDC, Chengdu, China (11/2015) / Reboot Develop, Split (04/2016) / Play-Festival, Hamburg (11/2016), Next Level Festival, Düsseldorf (11/2016), X-Mas Pitching of Games Bavaria, Munich (12/2016), Ludicious Zürich Games Festival (01/2017), Reboot Develop, Dubrovnik, Croatia (05/2017), Cologne Game Conference (10/2017), Nordic Game Conference (05/2019), Swiss National Museum (01/2020), 1E9 Conference, Deutsches Museum Munich (11/2020).
Tobias is member of the advisory board of GIC Games Industry Conference, Poznan, Poland, is part of the jury of the German Game Developer Award, Advisory Board Member at Games.NRW, Advisor at the Swiss Game Hub and has been advising the Swiss national arts council Pro Helvetia as part of the expert jury on Interactive Media.
Tobias Kopka is the Artistic Director of Ludicious Zürich Game Festival and Head of Developer Relations at Reboot Develop in Croatia & Canada and thus leading some of not only Europe´s finest game developer conferences. Tobias has been heading the Conference & Program Direction of Quo Vadis. Create. Game. Business (Berlin) and Respawn – Gathering of Game Developers (Cologne) for more than five years and is curating conferences and professional events with his vast background in tech, art and science for more than 10 years. Tobias enjoys bringing people from different domains and backgrounds together, because he deeply believes that these are the situations where new things emerge.
Current activities only
Tobias Kopka – Festival Director
Tobias is Festival-Director at Ludicious Zurich Game Festival and Head of Community Relations at Reboot Develop. Pro-bono side projects include the European Game Showcase during GDC and #ArtOfCoding, an initiative to bring the Demoscene as first digital culture on UNESCO intangible world cultural heritage.
Activities including few other previous affiliations
Tobias Kopka – Festival Director
(e) Tobias is Festival-Director at Ludicious Zurich Game Festival and Head of Community Relations at the game developer conferences of Reboot Develop in Kanada and Croatia, previously seen on Quo Vadis, Respawn and devcom, working in his spare time on pro-bono projects like the European Game Showcase during GDC and #ArtOfCoding, an initiative to bring the demoscene as first digital culture on UNESCO intangible world cultural heritage.
(d) Tobias Kopka ist Festival-Direktor bei Ludicious Zürich Game Festival und Head of Community Relations bei Reboot Develop in Kanada und Kroatien, vorherige Stationen umfassen Konferenzen für Games Entwickler wie die Quo Vadis, Berlin und Respawn bzw. devcom im Rahmen der gamescom, Köln. Nebenbei treibt er Pro-Bono-Projekten voran, wie den European Game Showcase während der GDC in San Francisco oder ist Co-Initiator von #ArtOfCoding, einer Initiative, die die Demoszene als erste digitale Kultur als immaterielles Weltkulturerbe der UNESCO anerkennen lassen will.